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		<title><![CDATA[Серый форум &mdash; CS-GO: Можете помочь обновить один скрипт]]></title>
		<link>http://forum.script-coding.com/viewtopic.php?id=13442</link>
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		<description><![CDATA[Недавние сообщения в теме «CS-GO: Можете помочь обновить один скрипт».]]></description>
		<lastBuildDate>Mon, 05 Feb 2018 13:38:14 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: CS-GO: Можете помочь обновить один скрипт]]></title>
			<link>http://forum.script-coding.com/viewtopic.php?pid=123608#p123608</link>
			<description><![CDATA[<p><strong>dmixxser</strong> Знакомый скрипт.<br />Это вх для КСГО. Проблема в том что он работат только на карте даст_2, так же он не отображает террористов.<br />Я Вас правильно понял?</p>]]></description>
			<author><![CDATA[null@example.com (romzes96)]]></author>
			<pubDate>Mon, 05 Feb 2018 13:38:14 +0000</pubDate>
			<guid>http://forum.script-coding.com/viewtopic.php?pid=123608#p123608</guid>
		</item>
		<item>
			<title><![CDATA[CS-GO: Можете помочь обновить один скрипт]]></title>
			<link>http://forum.script-coding.com/viewtopic.php?pid=123592#p123592</link>
			<description><![CDATA[<p>Продамперил оффсеты&nbsp; но как их обновить не знаю<br /></p><div class="fancy_spoiler_switcher"><div class="fancy_spoiler_switcher_header" data-lang-open="открыть спойлер" data-lang-close="скрыть спойлер"><strong>+</strong>&nbsp;открыть спойлер</div><div class="fancy_spoiler"><div class="codebox"><pre><code>F6::
 
Process = csgo.exe
DllName = client.dll
 msgbox, WAIT WAIT WAIT
 
Process, Exist, %Process%
PID = %ErrorLevel%
SetFormat, Integer, Hex
Base := GetDllBase(DllName, PID)
 
start:=0x00000000
loop {
start:=start+0x1000
check:=ReadMemory(start+0x4,&quot;Counter-Strike: Global Offensive&quot;)
check2:=ReadMemory(check,&quot;Counter-Strike: Global Offensive&quot;)
 
if (check2==0x6574616D)
 
 
{
 
break
}
if (start&gt;0xDDDDDDDD)
{
msgbox, Something went wrong O.o
}
 
}
offset:=start+0x550
end:=start+0x2000
 
loop
{
offset:=offset+0x4
check:=ReadMemory(offset,&quot;Counter-Strike: Global Offensive&quot;)
checka:=check+0x1c
check2:=ReadMemory(check+0x1c,&quot;Counter-Strike: Global Offensive&quot;)
if (check2==0x72617065)
{
break
}
if (offset&gt;end)
{
msgbox, something went wrong OMG
}
}
 
msgbox, OMG!WALLHACKER!!! D:
 
offsets3:=offset
 
t1:=ReadMemory(offsets3,&quot;Counter-Strike: Global Offensive&quot;)
t2:=ReadMemory(offsets3+0x8,&quot;Counter-Strike: Global Offensive&quot;)
t3:=ReadMemory(offsets3+0x10,&quot;Counter-Strike: Global Offensive&quot;)
t4:=ReadMemory(offsets3+0x18,&quot;Counter-Strike: Global Offensive&quot;)
t5:=ReadMemory(offsets3+0x20,&quot;Counter-Strike: Global Offensive&quot;)
t6:=ReadMemory(offsets3+0x28,&quot;Counter-Strike: Global Offensive&quot;)
t7:=ReadMemory(offsets3+0x30,&quot;Counter-Strike: Global Offensive&quot;)
 
offsetsct:=offsets3+0x30+0xC0
 
ct1:=ReadMemory(offsetsct,&quot;Counter-Strike: Global Offensive&quot;)
ct2:=ReadMemory(offsetsct+0x8,&quot;Counter-Strike: Global Offensive&quot;)
ct3:=ReadMemory(offsetsct+0x10,&quot;Counter-Strike: Global Offensive&quot;)
ct4:=ReadMemory(offsetsct+0x18,&quot;Counter-Strike: Global Offensive&quot;)
ct5:=ReadMemory(offsetsct+0x20,&quot;Counter-Strike: Global Offensive&quot;)
ct6:=ReadMemory(offsetsct+0x28,&quot;Counter-Strike: Global Offensive&quot;)
ct7:=ReadMemory(offsetsct+0x638,&quot;Counter-Strike: Global Offensive&quot;)
 
 
t11:=t1+0x96D
t111:=ReadMemoryString(t11,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t111,t11)
t22:=t2+0xC0F
t222:=ReadMemoryString(t22,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t222,t22)
t33:=t3+0x45D
t333:=ReadMemoryString(t33,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t333,t33)
t44:=t4+0x7e1
t444:=ReadMemoryString(t44,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t444,t44)
t55:=t5+0xACC
t555:=ReadMemoryString(t55,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t555,t55)
t66:=t6+0xFD
t666:=ReadMemoryString(t66,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t666,t66)
t77:=t7+0x838
t777:=ReadMemoryString(t77,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex(t777,t77)
 
 
 
ct11:=ct1+0x27D
ct111:=ReadMemoryString(ct11,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct111,ct11)
ct22:=ct2+0x219d
t222:=ReadMemoryString(ct22,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct222,ct22)
ct33:=ct3+0x378
ct333:=ReadMemoryString(ct33,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct333,ct33)
ct44:=ct4+0x7e1
ct444:=ReadMemoryString(ct44,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct444,ct44)
ct55:=ct5+0xA70
ct555:=ReadMemoryString(ct55,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct111,ct11)
ct66:=ct6+0x111
ct666:=ReadMemoryString(ct66,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct666,ct66)
ct77:=ct7+0xEB7
ct777:=ReadMemoryString(ct77,&quot;Counter-Strike: Global Offensive&quot;)
rewritetex2(ct777,ct77)
 
 
 
 
 
 
 
 
ExitApp
 
 
rewritetex(Haystack,offsettex)
{
 
Needle = &quot;$rimlight&quot;
StringGetPos, pos, Haystack, %Needle%
if (pos &gt;= 0)
  {  WriteMemory(0x6E676924,offsettex+pos+0x0,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x7A65726F,offsettex+pos+0x4,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x20203120,offsettex+pos+0x8,&quot;Counter-Strike: Global Offensive&quot;)
	WriteMemory(0x0A0D0A0D,offsettex+pos+0xC,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x6C6F6324,offsettex+pos+0x10,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x2220726F,offsettex+pos+0x14,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x3020395B,offsettex+pos+0x18,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x225D3020,offsettex+pos+0x1C,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x20,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x24,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x28,&quot;Counter-Strike: Global Offensive&quot;)
}
	}
 
rewritetex2(Haystack,offsettex)
{
 
Needle = &quot;$rimlight&quot;
StringGetPos, pos, Haystack, %Needle%
if (pos &gt;= 0)
   { WriteMemory(0x6E676924,offsettex+pos+0x0,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x7A65726F,offsettex+pos+0x4,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x20203120,offsettex+pos+0x8,&quot;Counter-Strike: Global Offensive&quot;)
	WriteMemory(0x0A0D0A0D,offsettex+pos+0xC,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x6C6F6324,offsettex+pos+0x10,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x2220726F,offsettex+pos+0x14,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x3020305B,offsettex+pos+0x18,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x225D3920,offsettex+pos+0x1C,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x20,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x24,&quot;Counter-Strike: Global Offensive&quot;)
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x28,&quot;Counter-Strike: Global Offensive&quot;)
}
	}
 
 
 
 
 
ReadMemory(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall(&quot;OpenProcess&quot;, &quot;Int&quot;, 24, &quot;Char&quot;, 0, &quot;UInt&quot;, pid, &quot;UInt&quot;)
DllCall(&quot;ReadProcessMemory&quot;,&quot;UInt&quot;,ProcessHandle,&quot;UInt&quot;,MADDRESS,&quot;Str&quot;,MVALUE,&quot;UInt&quot;,4,&quot;UInt *&quot;,0)
Loop 4
result += *(&amp;MVALUE + A_Index-1) &lt;&lt; 8*(A_Index-1)
return, result
}
 
 
 
 
 
 
WriteMemory(WVALUE,MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
 
 
 
ProcessHandle := DllCall(&quot;OpenProcess&quot;, &quot;int&quot;, 2035711, &quot;char&quot;, 0, &quot;UInt&quot;, PID, &quot;UInt&quot;)
DllCall(&quot;WriteProcessMemory&quot;, &quot;UInt&quot;, ProcessHandle, &quot;UInt&quot;, MADDRESS, &quot;Uint*&quot;, WVALUE,&quot;Uint&quot;, 4, &quot;Uint *&quot;, 0)
 
DllCall(&quot;CloseHandle&quot;, &quot;int&quot;, ProcessHandle)
return
}
 
 
 
GetDllBase(DllName, PID = 0)
{
   TH32CS_SNAPMODULE := 0x00000008
    INVALID_HANDLE_VALUE = -1
    VarSetCapacity(me32, 548, 0)
    NumPut(548, me32)
    snapMod := DllCall(&quot;CreateToolhelp32Snapshot&quot;, &quot;Uint&quot;, TH32CS_SNAPMODULE
                                                 , &quot;Uint&quot;, PID)
    If (snapMod = INVALID_HANDLE_VALUE) {
        Return 0
    }
    If (DllCall(&quot;Module32First&quot;, &quot;Uint&quot;, snapMod, &quot;Uint&quot;, &amp;me32)){
        while(DllCall(&quot;Module32Next&quot;, &quot;Uint&quot;, snapMod, &quot;UInt&quot;, &amp;me32)) {
            If !DllCall(&quot;lstrcmpi&quot;, &quot;Str&quot;, DllName, &quot;UInt&quot;, &amp;me32 + 32) {
                DllCall(&quot;CloseHandle&quot;, &quot;UInt&quot;, snapMod)
                Return NumGet(&amp;me32 + 20)
            }
        }
    }
    DllCall(&quot;CloseHandle&quot;, &quot;Uint&quot;, snapMod)
    Return 0
}
 
 
ReadMemoryString(MADDRESS,PROGRAM)
{
	winget, pid, PID, %PROGRAM%
 
			ProcessHandle := DllCall(&quot;OpenProcess&quot;, &quot;Int&quot;, 24, &quot;Char&quot;, 0, &quot;UInt&quot;, pid, &quot;Uint&quot;)
			teststr =
			Loop 32
			{
			   Output := &quot;x&quot;
			   tempVar := DllCall(&quot;ReadProcessMemory&quot;, &quot;UInt&quot;, ProcessHandle, &quot;UInt&quot;, MADDRESS, &quot;str&quot;, Output, &quot;Uint&quot;, 1, &quot;Uint *&quot;, 0)
			   if (ErrorLevel or !tempVar)
			   {
				  DllCall(&quot;CloseHandle&quot;, &quot;int&quot;, ProcessHandle)
				  return teststr
			   }
 
 
 
			   teststr = %teststr%%Output%
			   MADDRESS++
			}
			DllCall(&quot;CloseHandle&quot;, &quot;int&quot;, ProcessHandle)
			return, teststr
 
}



А вот и сами оффсеты 

DT_WeaponCSBase -&gt; m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -&gt; m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -&gt; m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -&gt; m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -&gt; m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -&gt; m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -&gt; m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -&gt; m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -&gt; m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -&gt; m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -&gt; m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -&gt; m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -&gt; m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -&gt; m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -&gt; m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -&gt; m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -&gt; m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -&gt; m_angEyeAngles: _________________ 0x0000B23C
DT_CSPlayer -&gt; m_iAccount: _____________________ 0x0000B228
DT_CSPlayer -&gt; m_ArmorValue: ___________________ 0x0000B238
DT_CSPlayer -&gt; m_bGunGameImmunity: _____________ 0x00003894
DT_CSPlayer -&gt; m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -&gt; CSPlayerResource: _______ 0x02EBA5FC
DT_CSPlayerResource -&gt; m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -&gt; m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -&gt; m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -&gt; m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -&gt; m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -&gt; m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -&gt; m_iScore: _______________ 0x00001940
DT_CSPlayerResource -&gt; m_szClan: _______________ 0x00004164
DT_BasePlayer -&gt; m_lifeState: __________________ 0x0000025B
DT_BasePlayer -&gt; m_fFlags: _____________________ 0x00000100
DT_BasePlayer -&gt; m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -&gt; m_hLastWeapon: ________________ 0x000032D8
DT_BasePlayer -&gt; m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -&gt; m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -&gt; m_Local: ______________________ 0x00002FAC
DT_BasePlayer -&gt; m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -&gt; m_nTickBase: __________________ 0x00003404
DT_BasePlayer -&gt; m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -&gt; m_szLastPlaceName: ____________ 0x00003588
DT_Local -&gt; m_vecPunch: ________________________ 0x0000301C
DT_Local -&gt; m_iCrossHairID: ____________________ 0x0000B294
BaseEntity -&gt; m_dwModel: _______________________ 0x0000006C
BaseEntity -&gt; m_dwIndex: _______________________ 0x00000064
BaseEntity -&gt; m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -&gt; m_bMoveType: _____________________ 0x00000258
BaseEntity -&gt; m_bDormant: ______________________ 0x000000E9
ClientState -&gt; m_dwClientState: ________________ 0x00000000
ClientState -&gt; m_dwLocalPlayerIndex: ___________ 0x00000180
ClientState -&gt; m_dwInGame: _____________________ 0x0000021C
ClientState -&gt; m_dwMaxPlayer: __________________ 0x00000000
ClientState -&gt; m_dwMapDirectory: _______________ 0x00000188
ClientState -&gt; m_dwMapname: ____________________ 0x0000028C
ClientState -&gt; m_dwPlayerInfo: _________________ 0x00000000
ClientState -&gt; m_dwViewAngles: _________________ 0x00004D10
EngineRender -&gt; m_dwViewMatrix: ________________ 0x00000000
EngineRender -&gt; m_dwEnginePosition: ____________ 0x0062A4F4
RadarBase -&gt; m_dwRadarBase: ____________________ 0x04EAEBEC
RadarBase -&gt; m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -&gt; m_dwLocalPlayer: ________________ 0x00A9D0EC
EntityList -&gt; m_dwEntityList: __________________ 0x04A79EF4
WeaponTable -&gt; m_dwWeaponTable: ________________ 0x00000000
WeaponTable -&gt; m_dwWeaponTableIndex: ___________ 0x00000000
Extra -&gt; m_dwInput: ____________________________ 0x00000000
Extra -&gt; m_dwGlobalVars: _______________________ 0x00000000
Extra -&gt; m_dwGlowObject: _______________________ 0xB592C31C
Extra -&gt; m_dwForceJump: ________________________ 0x00000000
Extra -&gt; m_dwForceAttack: ______________________ 0x00000000
Extra -&gt; m_dwSensitivity: ______________________ 0x00000000
Extra -&gt; m_dwMouseEnable: ______________________ 0x00000000
DT_CSPlayerResource : public DT_PlayerResource
|__m_iPing___________________________________________ -&gt; 0x0AE4 ( void* )
 |__m_iKills_________________________________________ -&gt; 0x0BE8 ( void* )
  |__m_iAssists______________________________________ -&gt; 0x0CEC ( void* )
   |__m_iDeaths______________________________________ -&gt; 0x0DF0 ( void* )
    |__m_bConnected__________________________________ -&gt; 0x0EF4 ( void* )
     |__m_iTeam______________________________________ -&gt; 0x0F38 ( void* )
      |__m_iPendingTeam______________________________ -&gt; 0x103C ( void* )
       |__m_bAlive___________________________________ -&gt; 0x1140 ( void* )
        |__m_iHealth_________________________________ -&gt; 0x1184 ( void* )
         |__m_iCoachingTeam__________________________ -&gt; 0x1308 ( void* )
|__m_iPlayerC4_______________________________________ -&gt; 0x161C ( int )
|__m_iPlayerVIP______________________________________ -&gt; 0x1620 ( int )
|__m_bHostageAlive___________________________________ -&gt; 0x163C ( void* )
 |__m_isHostageFollowingSomeone______________________ -&gt; 0x1648 ( void* )
  |__m_iHostageEntityIDs_____________________________ -&gt; 0x1654 ( void* )
   |__m_bombsiteCenterA______________________________ -&gt; 0x1624 ( Vec3 )
   |__m_bombsiteCenterB______________________________ -&gt; 0x1630 ( Vec3 )
   |__m_hostageRescueX_______________________________ -&gt; 0x1684 ( void* )
    |__m_hostageRescueY______________________________ -&gt; 0x1694 ( void* )
     |__m_hostageRescueZ_____________________________ -&gt; 0x16A4 ( void* )
      |__m_iMVPs_____________________________________ -&gt; 0x16B4 ( void* )
       |__m_iArmor___________________________________ -&gt; 0x183C ( void* )
        |__m_bHasHelmet______________________________ -&gt; 0x17F9 ( void* )
         |__m_bHasDefuser____________________________ -&gt; 0x17B8 ( void* )
          |__m_iScore________________________________ -&gt; 0x1940 ( void* )
           |__m_iCompetitiveRanking__________________ -&gt; 0x1A44 ( void* )
            |__m_iCompetitiveWins____________________ -&gt; 0x1B48 ( void* )
             |__m_iCompetitiveRankType_______________ -&gt; 0x1C4C ( void* )
              |__m_iCompTeammateColor________________ -&gt; 0x1C90 ( void* )
               |__m_bControllingBot__________________ -&gt; 0x1D94 ( void* )
                |__m_iControlledPlayer_______________ -&gt; 0x1DD8 ( void* )
                 |__m_iControlledByPlayer____________ -&gt; 0x1EDC ( void* )
                  |__m_iBotDifficulty________________ -&gt; 0x4060 ( void* )
                   |__m_szClan_______________________ -&gt; 0x4164 ( void* )
                    |__m_iTotalCashSpent_____________ -&gt; 0x4574 ( void* )
                     |__m_iCashSpentThisRound________ -&gt; 0x4678 ( void* )
                      |__m_nEndMatchNextMapVotes_____ -&gt; 0x477C ( void* )
                       |__m_bEndMatchNextMapAllVoted_ -&gt; 0x4880 ( int )
                       |__m_nActiveCoinRank__________ -&gt; 0x4884 ( void* )
                        |__m_nMusicID________________ -&gt; 0x4988 ( void* )
                         |__m_nPersonaDataPublicLevel -&gt; 0x4AD0 ( void* )
                          |__m_nPersonaDataPublicCommendsLeader -&gt; 0x4BD4 ( void* )
                           |__m_nPersonaDataPublicCommendsTeacher -&gt; 0x4CD8 ( void* )
                            |__m_nPersonaDataPublicCommendsFriendly -&gt; 0x4DDC ( void* )
DT_TEBeamPoints : public DT_BaseBeam
|__m_nModelIndex_____________________________________ -&gt; 0x0010 ( int )
|__m_nHaloIndex______________________________________ -&gt; 0x0014 ( int )
|__m_nStartFrame_____________________________________ -&gt; 0x0018 ( int )
|__m_nFrameRate______________________________________ -&gt; 0x001C ( int )
|__m_fLife___________________________________________ -&gt; 0x0020 ( float )
|__m_fWidth__________________________________________ -&gt; 0x0024 ( float )
|__m_fEndWidth_______________________________________ -&gt; 0x0028 ( float )
|__m_nFadeLength_____________________________________ -&gt; 0x002C ( int )
|__m_fAmplitude______________________________________ -&gt; 0x0030 ( float )
|__m_nSpeed__________________________________________ -&gt; 0x0044 ( int )
|__r_________________________________________________ -&gt; 0x0034 ( int )
|__g_________________________________________________ -&gt; 0x0038 ( int )
|__b_________________________________________________ -&gt; 0x003C ( int )
|__a_________________________________________________ -&gt; 0x0040 ( int )
|__m_nFlags__________________________________________ -&gt; 0x0048 ( int )
|__m_vecStartPoint___________________________________ -&gt; 0x004C ( Vec3 )
|__m_vecEndPoint_____________________________________ -&gt; 0x0058 ( Vec3 )
DT_BaseAttributableItem : public DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -&gt; 0x0000 ( void* )
 |__m_flAnimTime_____________________________________ -&gt; 0x025C ( int )
 |__m_flSimulationTime_______________________________ -&gt; 0x0264 ( int )
 |__m_cellbits_______________________________________ -&gt; 0x0074 ( int )
 |__m_cellX__________________________________________ -&gt; 0x007C ( int )
 |__m_cellY__________________________________________ -&gt; 0x0080 ( int )
 |__m_cellZ__________________________________________ -&gt; 0x0084 ( int )
 |__m_vecOrigin______________________________________ -&gt; 0x0134 ( Vec3 )
 |__m_angRotation____________________________________ -&gt; 0x0128 ( Vec3 )
 |__m_nModelIndex____________________________________ -&gt; 0x0254 ( int )
 |__m_fEffects_______________________________________ -&gt; 0x00EC ( int )
 |__m_nRenderMode____________________________________ -&gt; 0x0257 ( int )
 |__m_nRenderFX______________________________________ -&gt; 0x0256 ( int )
 |__m_clrRender______________________________________ -&gt; 0x0070 ( int )
 |__m_iTeamNum_______________________________________ -&gt; 0x00F0 ( int )
 |__m_iPendingTeamNum________________________________ -&gt; 0x00F4 ( int )
 |__m_CollisionGroup_________________________________ -&gt; 0x0470 ( int )
 |__m_flElasticity___________________________________ -&gt; 0x0398 ( float )
 |__m_flShadowCastDistance___________________________ -&gt; 0x039C ( float )
 |__m_hOwnerEntity___________________________________ -&gt; 0x0148 ( int )
 |__m_hEffectEntity__________________________________ -&gt; 0x0994 ( int )
 |__moveparent_______________________________________ -&gt; 0x0144 ( int )
 |__m_iParentAttachment______________________________ -&gt; 0x02E8 ( int )
 |__m_iName__________________________________________ -&gt; 0x0150 ( char[ 260 ] )
 |__movetype_________________________________________ -&gt; 0x0000 ( int )
 |__movecollide______________________________________ -&gt; 0x0000 ( int )
 |__m_Collision______________________________________ -&gt; 0x0318 ( void* )
  |__m_vecMins_______________________________________ -&gt; 0x0320 ( Vec3 )
  |__m_vecMaxs_______________________________________ -&gt; 0x032C ( Vec3 )
  |__m_nSolidType____________________________________ -&gt; 0x033A ( int )
  |__m_usSolidFlags__________________________________ -&gt; 0x0338 ( int )
  |__m_nSurroundType_________________________________ -&gt; 0x0342 ( int )
  |__m_triggerBloat__________________________________ -&gt; 0x033B ( int )
  |__m_vecSpecifiedSurroundingMins___________________ -&gt; 0x0344 ( Vec3 )
  |__m_vecSpecifiedSurroundingMaxs___________________ -&gt; 0x0350 ( Vec3 )
  |__m_iTextureFrameIndex____________________________ -&gt; 0x0988 ( int )
  |__m_bSimulatedEveryTick___________________________ -&gt; 0x0936 ( int )
  |__m_bAnimatedEveryTick____________________________ -&gt; 0x0937 ( int )
  |__m_bAlternateSorting_____________________________ -&gt; 0x0938 ( int )
  |__m_bSpotted______________________________________ -&gt; 0x0939 ( int )
  |__m_bSpottedBy____________________________________ -&gt; 0x093A ( void* )
   |__m_bSpottedByMask_______________________________ -&gt; 0x097C ( void* )
    |__m_bIsAutoaimTarget____________________________ -&gt; 0x0060 ( int )
    |__m_fadeMinDist_________________________________ -&gt; 0x02F0 ( float )
    |__m_fadeMaxDist_________________________________ -&gt; 0x02F4 ( float )
    |__m_flFadeScale_________________________________ -&gt; 0x02F8 ( float )
    |__m_nMinCPULevel________________________________ -&gt; 0x0984 ( int )
    |__m_nMaxCPULevel________________________________ -&gt; 0x0985 ( int )
    |__m_nMinGPULevel________________________________ -&gt; 0x0986 ( int )
    |__m_nMaxGPULevel________________________________ -&gt; 0x0987 ( int )
    |__m_flUseLookAtAngle____________________________ -&gt; 0x02C8 ( float )
    |__m_flLastMadeNoiseTime_________________________ -&gt; 0x0020 ( float )
|__m_nSequence_______________________________________ -&gt; 0x28AC ( int )
|__m_nForceBone______________________________________ -&gt; 0x267C ( int )
|__m_vecForce________________________________________ -&gt; 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -&gt; 0x0A1C ( int )
|__m_nBody___________________________________________ -&gt; 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -&gt; 0x09FC ( int )
|__m_flModelScale____________________________________ -&gt; 0x2738 ( float )
|__m_flPoseParameter_________________________________ -&gt; 0x2764 ( void* )
 |__m_flPlaybackRate_________________________________ -&gt; 0x0A18 ( float )
 |__m_flEncodedController____________________________ -&gt; 0x0A48 ( void* )
  |__m_bClientSideAnimation__________________________ -&gt; 0x288C ( int )
  |__m_bClientSideFrameReset_________________________ -&gt; 0x26B0 ( int )
  |__m_bClientSideRagdoll____________________________ -&gt; 0x0275 ( int )
  |__m_nNewSequenceParity____________________________ -&gt; 0x0A38 ( int )
  |__m_nResetEventsParity____________________________ -&gt; 0x0A3C ( int )
  |__m_nMuzzleFlashParity____________________________ -&gt; 0x0A58 ( int )
  |__m_hLightingOrigin_______________________________ -&gt; 0x2934 ( int )
  |__serveranimdata__________________________________ -&gt; 0x0000 ( void* )
   |__m_flCycle______________________________________ -&gt; 0x0A14 ( float )
   |__m_flFrozen_____________________________________ -&gt; 0x26E8 ( float )
   |__m_ScaleType____________________________________ -&gt; 0x273C ( int )
   |__m_bSuppressAnimSounds__________________________ -&gt; 0x293A ( int )
|__m_AttributeManager________________________________ -&gt; 0x2D70 ( void* )
 |__m_hOuter_________________________________________ -&gt; 0x2D8C ( int )
 |__m_ProviderType___________________________________ -&gt; 0x2D94 ( int )
 |__m_iReapplyProvisionParity________________________ -&gt; 0x2D88 ( int )
 |__m_Item___________________________________________ -&gt; 0x2DB0 ( void* )
  |__m_iItemDefinitionIndex__________________________ -&gt; 0x2F88 ( int )
  |__m_iEntityLevel__________________________________ -&gt; 0x2F90 ( int )
  |__m_iItemIDHigh___________________________________ -&gt; 0x2FA0 ( int )
  |__m_iItemIDLow____________________________________ -&gt; 0x2FA4 ( int )
  |__m_iAccountID____________________________________ -&gt; 0x2FA8 ( int )
  |__m_iEntityQuality________________________________ -&gt; 0x2F8C ( int )
  |__m_bInitialized__________________________________ -&gt; 0x2FB4 ( int )
  |__m_szCustomName__________________________________ -&gt; 0x301C ( char[ 161 ] )
  |__m_NetworkedDynamicAttributesForDemos____________ -&gt; 0x3000 ( void* )
   |__m_Attributes___________________________________ -&gt; 0x3000 ( void* )
    |__lengthproxy___________________________________ -&gt; 0x3000 ( void* )
     |__lengthprop32_________________________________ -&gt; 0x3000 ( int )
 |__m_OriginalOwnerXuidLow___________________________ -&gt; 0x3168 ( int )
 |__m_OriginalOwnerXuidHigh__________________________ -&gt; 0x316C ( int )
 |__m_nFallbackPaintKit______________________________ -&gt; 0x3170 ( int )
 |__m_nFallbackSeed__________________________________ -&gt; 0x3174 ( int )
 |__m_flFallbackWear_________________________________ -&gt; 0x3178 ( float )
 |__m_nFallbackStatTrak______________________________ -&gt; 0x317C ( int )
DT_ParticleSmokeGrenade : public DT_BaseParticleEntity, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -&gt; 0x0000 ( void* )
 |__m_flAnimTime_____________________________________ -&gt; 0x025C ( int )
 |__m_flSimulationTime_______________________________ -&gt; 0x0264 ( int )
 |__m_cellbits_______________________________________ -&gt; 0x0074 ( int )
 |__m_cellX__________________________________________ -&gt; 0x007C ( int )
 |__m_cellY__________________________________________ -&gt; 0x0080 ( int )
 |__m_cellZ__________________________________________ -&gt; 0x0084 ( int )
 |__m_vecOrigin______________________________________ -&gt; 0x0134 ( Vec3 )
 |__m_angRotation____________________________________ -&gt; 0x0128 ( Vec3 )
 |__m_nModelIndex____________________________________ -&gt; 0x0254 ( int )
 |__m_fEffects_______________________________________ -&gt; 0x00EC ( int )
 |__m_nRenderMode____________________________________ -&gt; 0x0257 ( int )
 |__m_nRenderFX______________________________________ -&gt; 0x0256 ( int )
 |__m_clrRender______________________________________ -&gt; 0x0070 ( int )
 |__m_iTeamNum_______________________________________ -&gt; 0x00F0 ( int )
 |__m_iPendingTeamNum________________________________ -&gt; 0x00F4 ( int )
 |__m_CollisionGroup_________________________________ -&gt; 0x0470 ( int )
 |__m_flElasticity___________________________________ -&gt; 0x0398 ( float )
 |__m_flShadowCastDistance___________________________ -&gt; 0x039C ( float )
 |__m_hOwnerEntity___________________________________ -&gt; 0x0148 ( int )
 |__m_hEffectEntity__________________________________ -&gt; 0x0994 ( int )
 |__moveparent_______________________________________ -&gt; 0x0144 ( int )
 |__m_iParentAttachment______________________________ -&gt; 0x02E8 ( int )
 |__m_iName__________________________________________ -&gt; 0x0150 ( char[ 260 ] )
 |__movetype_________________________________________ -&gt; 0x0000 ( int )
 |__movecollide______________________________________ -&gt; 0x0000 ( int )
 |__m_Collision______________________________________ -&gt; 0x0318 ( void* )
  |__m_vecMins_______________________________________ -&gt; 0x0320 ( Vec3 )
  |__m_vecMaxs_______________________________________ -&gt; 0x032C ( Vec3 )
  |__m_nSolidType____________________________________ -&gt; 0x033A ( int )
  |__m_usSolidFlags__________________________________ -&gt; 0x0338 ( int )
  |__m_nSurroundType_________________________________ -&gt; 0x0342 ( int )
  |__m_triggerBloat__________________________________ -&gt; 0x033B ( int )
  |__m_vecSpecifiedSurroundingMins___________________ -&gt; 0x0344 ( Vec3 )
  |__m_vecSpecifiedSurroundingMaxs___________________ -&gt; 0x0350 ( Vec3 )
  |__m_iTextureFrameIndex____________________________ -&gt; 0x0988 ( int )
  |__m_bSimulatedEveryTick___________________________ -&gt; 0x0936 ( int )
  |__m_bAnimatedEveryTick____________________________ -&gt; 0x0937 ( int )
  |__m_bAlternateSorting_____________________________ -&gt; 0x0938 ( int )
  |__m_bSpotted______________________________________ -&gt; 0x0939 ( int )
  |__m_bSpottedBy____________________________________ -&gt; 0x093A ( void* )
   |__m_bSpottedByMask_______________________________ -&gt; 0x097C ( void* )
    |__m_bIsAutoaimTarget____________________________ -&gt; 0x0060 ( int )
    |__m_fadeMinDist_________________________________ -&gt; 0x02F0 ( float )
    |__m_fadeMaxDist_________________________________ -&gt; 0x02F4 ( float )
    |__m_flFadeScale_________________________________ -&gt; 0x02F8 ( float )
    |__m_nMinCPULevel________________________________ -&gt; 0x0984 ( int )
    |__m_nMaxCPULevel________________________________ -&gt; 0x0985 ( int )
    |__m_nMinGPULevel________________________________ -&gt; 0x0986 ( int )
    |__m_nMaxGPULevel________________________________ -&gt; 0x0987 ( int )
    |__m_flUseLookAtAngle____________________________ -&gt; 0x02C8 ( float )
    |__m_flLastMadeNoiseTime_________________________ -&gt; 0x0020 ( float )
|__m_flSpawnTime_____________________________________ -&gt; 0x0AD4 ( float )
|__m_FadeStartTime___________________________________ -&gt; 0x0AD8 ( float )
|__m_FadeEndTime_____________________________________ -&gt; 0x0ADC ( float )
|__m_MinColor________________________________________ -&gt; 0x0AE4 ( Vec3 )
|__m_MaxColor________________________________________ -&gt; 0x0AF0 ( Vec3 )
|__m_CurrentStage____________________________________ -&gt; 0x0AC4 ( int )
DT_TestTraceline
|__m_clrRender_______________________________________ -&gt; 0x0070 ( int )
|__m_vecOrigin_______________________________________ -&gt; 0x0134 ( Vec3 )
|__m_angRotation[0]__________________________________ -&gt; 0x0128 ( float )
|__m_angRotation[1]__________________________________ -&gt; 0x012C ( float )
|__m_angRotation[2]__________________________________ -&gt; 0x0130 ( float )
|__moveparent________________________________________ -&gt; 0x0144 ( int )
DT_TEBreakModel : public DT_BaseTempEntity</code></pre></div></div></div>]]></description>
			<author><![CDATA[null@example.com (dmixxser)]]></author>
			<pubDate>Sun, 04 Feb 2018 18:47:00 +0000</pubDate>
			<guid>http://forum.script-coding.com/viewtopic.php?pid=123592#p123592</guid>
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