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		<title><![CDATA[Серый форум &mdash; AHK | Какое число больше?]]></title>
		<link>https://forum.script-coding.com/viewtopic.php?id=13642</link>
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		<description><![CDATA[Недавние сообщения в теме «AHK | Какое число больше?».]]></description>
		<lastBuildDate>Sun, 22 Apr 2018 08:57:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: AHK | Какое число больше?]]></title>
			<link>https://forum.script-coding.com/viewtopic.php?pid=124848#p124848</link>
			<description><![CDATA[<p>Для игр есть отдельный раздел.</p>]]></description>
			<author><![CDATA[null@example.com (seriyforum)]]></author>
			<pubDate>Sun, 22 Apr 2018 08:57:31 +0000</pubDate>
			<guid>https://forum.script-coding.com/viewtopic.php?pid=124848#p124848</guid>
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			<title><![CDATA[AHK | Какое число больше?]]></title>
			<link>https://forum.script-coding.com/viewtopic.php?pid=124831#p124831</link>
			<description><![CDATA[<p>Суть вопроса.Есть тхд файл.В нем написано(например)<br />fstd_p[playerid][5] = CreatePlayerTextDraw(playerid, 293.000000, 102.000000, &quot;v&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][5], 1.020000, 2.200000);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][5], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][5], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][5], 0xFFFFFF70);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][5], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][5], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][5], 1);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][5], 1);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][5], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][5], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][5], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][5], 0);</p><br /><p>fstd_p[playerid][3] = CreatePlayerTextDraw(playerid, 302.000000, 108.000000, &quot;z&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][3], 1.020000, 2.200000);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][3], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][3], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][3], 0xFFFFFF70);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][3], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][3], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][3], 1);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][3], 0);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][3], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][3], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][3], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][3], 0);</p><br /><p>fstd_p[playerid][1] = CreatePlayerTextDraw(playerid, 317.000000, 104.000000, &quot;9&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][1], 1.020000, 3.199999);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][1], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][1], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][1], 0xFFFFFF70);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][1], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][1], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][1], 1);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][1], 1);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][1], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][1], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][1], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][1], 0);</p><p>fstd_p[playerid][0] = CreatePlayerTextDraw(playerid, 317.000000, 107.000000, &quot;6&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][0], 0.480000, 1.120000);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][0], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][0], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][0], 0xFFFFFF10);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][0], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][0], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][0], 0);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][0], 0);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][0], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][0], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][0], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][0], 0);</p><br /><p>fstd_p[playerid][2] = CreatePlayerTextDraw(playerid, 302.000000, 110.000000, &quot;f&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][2], 0.030000, 1.000000);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][2], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][2], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][2], 0xFFFFFF70);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][2], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][2], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][2], 1);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][2], 0);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][2], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][2], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][2], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][2], 0);<br />fstd_p[playerid][4] = CreatePlayerTextDraw(playerid, 293.000000, 106.000000, &quot;i&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][4], 0.030000, 1.000000);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][4], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][4], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][4], 0xFFFFFF70);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][4], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][4], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][4], 1);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][4], 0);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][4], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][4], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][4], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][4], 0);</p><p>fstd_p[playerid][6] = CreatePlayerTextDraw(playerid, 281.000000, 107.000000, &quot;g&quot;);<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][6], 0.030000, 1.000000);<br />PlayerTextDrawTextSize(playerid, fstd_p[playerid][6], 1280.000000, 1280.000000);<br />PlayerTextDrawAlignment(playerid, fstd_p[playerid][6], 0);<br />PlayerTextDrawColor(playerid, fstd_p[playerid][6], 0xFFFFFF70);<br />PlayerTextDrawUseBox(playerid, fstd_p[playerid][6], 0);<br />PlayerTextDrawBoxColor(playerid, fstd_p[playerid][6], 0x80808080);<br />PlayerTextDrawSetShadow(playerid, fstd_p[playerid][6], 1);<br />PlayerTextDrawSetOutline(playerid, fstd_p[playerid][6], 0);<br />PlayerTextDrawBackgroundColor(playerid, fstd_p[playerid][6], 0x000000FF);<br />PlayerTextDrawFont(playerid, fstd_p[playerid][6], 0);<br />PlayerTextDrawSetProportional(playerid, fstd_p[playerid][6], 1);<br />PlayerTextDrawSetSelectable(playerid, fstd_p[playerid][6], 0);</p><p>Нужно оттделить так<br /> fstd_p[playerid][7] = CreatePlayerTextDraw(playerid, 281.000000, 105.000000, &quot;t&quot;);<br />fstd_p[playerid][5] = CreatePlayerTextDraw(playerid, 293.000000, 102.000000, &quot;v&quot;);<br />fstd_p[playerid][3] = CreatePlayerTextDraw(playerid, 302.000000, 108.000000, &quot;z&quot;);<br />fstd_p[playerid][1] = CreatePlayerTextDraw(playerid, 317.000000, 104.000000, &quot;9&quot;);<br />Не фейк<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][7], 1.020000, 3.199999); <br />Фейк<br />PlayerTextDrawLetterSize(playerid, fstd_p[playerid][0], 0.480000, 1.120000);<br />Ето новая система капчи аризоны.Что нужно сделать:<br />После playerid идет число(281 например)Нужно уравнить которое из них меньше,а которое больше.Я уже вручную уровнял,но оно разбросано.<br />А также под етими строками идет PlayerTextDrawLetterSize,если в конце будет fstd_p[playerid][7], 1.020000 то вводится,если 0.48000 то нет<br />После етих чисел в лапках идет текст(t).Нужно чтобы он ввелся.</p>]]></description>
			<author><![CDATA[null@example.com (svatnuk)]]></author>
			<pubDate>Fri, 20 Apr 2018 17:36:53 +0000</pubDate>
			<guid>https://forum.script-coding.com/viewtopic.php?pid=124831#p124831</guid>
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