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Тема: CS-GO: Можете помочь обновить один скрипт

Продамперил оффсеты  но как их обновить не знаю
F6::

Process = csgo.exe
DllName = client.dll
msgbox, WAIT WAIT WAIT

Process, Exist, %Process%
PID = %ErrorLevel%
SetFormat, Integer, Hex
Base := GetDllBase(DllName, PID)

start:=0x00000000
loop {
start:=start+0x1000
check:=ReadMemory(start+0x4,"Counter-Strike: Global Offensive")
check2:=ReadMemory(check,"Counter-Strike: Global Offensive")

if (check2==0x6574616D)


{

break
}
if (start>0xDDDDDDDD)
{
msgbox, Something went wrong O.o
}

}
offset:=start+0x550
end:=start+0x2000

loop
{
offset:=offset+0x4
check:=ReadMemory(offset,"Counter-Strike: Global Offensive")
checka:=check+0x1c
check2:=ReadMemory(check+0x1c,"Counter-Strike: Global Offensive")
if (check2==0x72617065)
{
break
}
if (offset>end)
{
msgbox, something went wrong OMG
}
}

msgbox, OMG!WALLHACKER!!! D:

offsets3:=offset

t1:=ReadMemory(offsets3,"Counter-Strike: Global Offensive")
t2:=ReadMemory(offsets3+0x8,"Counter-Strike: Global Offensive")
t3:=ReadMemory(offsets3+0x10,"Counter-Strike: Global Offensive")
t4:=ReadMemory(offsets3+0x18,"Counter-Strike: Global Offensive")
t5:=ReadMemory(offsets3+0x20,"Counter-Strike: Global Offensive")
t6:=ReadMemory(offsets3+0x28,"Counter-Strike: Global Offensive")
t7:=ReadMemory(offsets3+0x30,"Counter-Strike: Global Offensive")

offsetsct:=offsets3+0x30+0xC0

ct1:=ReadMemory(offsetsct,"Counter-Strike: Global Offensive")
ct2:=ReadMemory(offsetsct+0x8,"Counter-Strike: Global Offensive")
ct3:=ReadMemory(offsetsct+0x10,"Counter-Strike: Global Offensive")
ct4:=ReadMemory(offsetsct+0x18,"Counter-Strike: Global Offensive")
ct5:=ReadMemory(offsetsct+0x20,"Counter-Strike: Global Offensive")
ct6:=ReadMemory(offsetsct+0x28,"Counter-Strike: Global Offensive")
ct7:=ReadMemory(offsetsct+0x638,"Counter-Strike: Global Offensive")


t11:=t1+0x96D
t111:=ReadMemoryString(t11,"Counter-Strike: Global Offensive")
rewritetex(t111,t11)
t22:=t2+0xC0F
t222:=ReadMemoryString(t22,"Counter-Strike: Global Offensive")
rewritetex(t222,t22)
t33:=t3+0x45D
t333:=ReadMemoryString(t33,"Counter-Strike: Global Offensive")
rewritetex(t333,t33)
t44:=t4+0x7e1
t444:=ReadMemoryString(t44,"Counter-Strike: Global Offensive")
rewritetex(t444,t44)
t55:=t5+0xACC
t555:=ReadMemoryString(t55,"Counter-Strike: Global Offensive")
rewritetex(t555,t55)
t66:=t6+0xFD
t666:=ReadMemoryString(t66,"Counter-Strike: Global Offensive")
rewritetex(t666,t66)
t77:=t7+0x838
t777:=ReadMemoryString(t77,"Counter-Strike: Global Offensive")
rewritetex(t777,t77)



ct11:=ct1+0x27D
ct111:=ReadMemoryString(ct11,"Counter-Strike: Global Offensive")
rewritetex2(ct111,ct11)
ct22:=ct2+0x219d
t222:=ReadMemoryString(ct22,"Counter-Strike: Global Offensive")
rewritetex2(ct222,ct22)
ct33:=ct3+0x378
ct333:=ReadMemoryString(ct33,"Counter-Strike: Global Offensive")
rewritetex2(ct333,ct33)
ct44:=ct4+0x7e1
ct444:=ReadMemoryString(ct44,"Counter-Strike: Global Offensive")
rewritetex2(ct444,ct44)
ct55:=ct5+0xA70
ct555:=ReadMemoryString(ct55,"Counter-Strike: Global Offensive")
rewritetex2(ct111,ct11)
ct66:=ct6+0x111
ct666:=ReadMemoryString(ct66,"Counter-Strike: Global Offensive")
rewritetex2(ct666,ct66)
ct77:=ct7+0xEB7
ct777:=ReadMemoryString(ct77,"Counter-Strike: Global Offensive")
rewritetex2(ct777,ct77)








ExitApp


rewritetex(Haystack,offsettex)
{

Needle = "$rimlight"
StringGetPos, pos, Haystack, %Needle%
if (pos >= 0)
  {  WriteMemory(0x6E676924,offsettex+pos+0x0,"Counter-Strike: Global Offensive")
    WriteMemory(0x7A65726F,offsettex+pos+0x4,"Counter-Strike: Global Offensive")
    WriteMemory(0x20203120,offsettex+pos+0x8,"Counter-Strike: Global Offensive")
WriteMemory(0x0A0D0A0D,offsettex+pos+0xC,"Counter-Strike: Global Offensive")
    WriteMemory(0x6C6F6324,offsettex+pos+0x10,"Counter-Strike: Global Offensive")
    WriteMemory(0x2220726F,offsettex+pos+0x14,"Counter-Strike: Global Offensive")
    WriteMemory(0x3020395B,offsettex+pos+0x18,"Counter-Strike: Global Offensive")
    WriteMemory(0x225D3020,offsettex+pos+0x1C,"Counter-Strike: Global Offensive")
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x20,"Counter-Strike: Global Offensive")
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x24,"Counter-Strike: Global Offensive")
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x28,"Counter-Strike: Global Offensive")
}
}

rewritetex2(Haystack,offsettex)
{

Needle = "$rimlight"
StringGetPos, pos, Haystack, %Needle%
if (pos >= 0)
   { WriteMemory(0x6E676924,offsettex+pos+0x0,"Counter-Strike: Global Offensive")
    WriteMemory(0x7A65726F,offsettex+pos+0x4,"Counter-Strike: Global Offensive")
    WriteMemory(0x20203120,offsettex+pos+0x8,"Counter-Strike: Global Offensive")
WriteMemory(0x0A0D0A0D,offsettex+pos+0xC,"Counter-Strike: Global Offensive")
    WriteMemory(0x6C6F6324,offsettex+pos+0x10,"Counter-Strike: Global Offensive")
    WriteMemory(0x2220726F,offsettex+pos+0x14,"Counter-Strike: Global Offensive")
    WriteMemory(0x3020305B,offsettex+pos+0x18,"Counter-Strike: Global Offensive")
    WriteMemory(0x225D3920,offsettex+pos+0x1C,"Counter-Strike: Global Offensive")
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x20,"Counter-Strike: Global Offensive")
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x24,"Counter-Strike: Global Offensive")
    WriteMemory(0x0A0D0A0D,offsettex+pos+0x28,"Counter-Strike: Global Offensive")
}
}





ReadMemory(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
DllCall("ReadProcessMemory","UInt",ProcessHandle,"UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}






WriteMemory(WVALUE,MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%



ProcessHandle := DllCall("OpenProcess", "int", 2035711, "char", 0, "UInt", PID, "UInt")
DllCall("WriteProcessMemory", "UInt", ProcessHandle, "UInt", MADDRESS, "Uint*", WVALUE,"Uint", 4, "Uint *", 0)

DllCall("CloseHandle", "int", ProcessHandle)
return
}



GetDllBase(DllName, PID = 0)
{
   TH32CS_SNAPMODULE := 0x00000008
    INVALID_HANDLE_VALUE = -1
    VarSetCapacity(me32, 548, 0)
    NumPut(548, me32)
    snapMod := DllCall("CreateToolhelp32Snapshot", "Uint", TH32CS_SNAPMODULE
                                                 , "Uint", PID)
    If (snapMod = INVALID_HANDLE_VALUE) {
        Return 0
    }
    If (DllCall("Module32First", "Uint", snapMod, "Uint", &me32)){
        while(DllCall("Module32Next", "Uint", snapMod, "UInt", &me32)) {
            If !DllCall("lstrcmpi", "Str", DllName, "UInt", &me32 + 32) {
                DllCall("CloseHandle", "UInt", snapMod)
                Return NumGet(&me32 + 20)
            }
        }
    }
    DllCall("CloseHandle", "Uint", snapMod)
    Return 0
}


ReadMemoryString(MADDRESS,PROGRAM)
{
winget, pid, PID, %PROGRAM%

ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "Uint")
teststr =
Loop 32
{
   Output := "x"
   tempVar := DllCall("ReadProcessMemory", "UInt", ProcessHandle, "UInt", MADDRESS, "str", Output, "Uint", 1, "Uint *", 0)
   if (ErrorLevel or !tempVar)
   {
  DllCall("CloseHandle", "int", ProcessHandle)
  return teststr
   }



   teststr = %teststr%%Output%
   MADDRESS++
}
DllCall("CloseHandle", "int", ProcessHandle)
return, teststr

}



А вот и сами оффсеты

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031F8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00003204
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031D8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003245
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031FC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000B23C
DT_CSPlayer -> m_iAccount: _____________________ 0x0000B228
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000B238
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x00003894
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EBA5FC
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004164
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032D8
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FAC
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003404
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003588
DT_Local -> m_vecPunch: ________________________ 0x0000301C
DT_Local -> m_iCrossHairID: ____________________ 0x0000B294
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
BaseEntity -> m_bDormant: ______________________ 0x000000E9
ClientState -> m_dwClientState: ________________ 0x00000000
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000180
ClientState -> m_dwInGame: _____________________ 0x0000021C
ClientState -> m_dwMaxPlayer: __________________ 0x00000000
ClientState -> m_dwMapDirectory: _______________ 0x00000188
ClientState -> m_dwMapname: ____________________ 0x0000028C
ClientState -> m_dwPlayerInfo: _________________ 0x00000000
ClientState -> m_dwViewAngles: _________________ 0x00004D10
EngineRender -> m_dwViewMatrix: ________________ 0x00000000
EngineRender -> m_dwEnginePosition: ____________ 0x0062A4F4
RadarBase -> m_dwRadarBase: ____________________ 0x04EAEBEC
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A9D0EC
EntityList -> m_dwEntityList: __________________ 0x04A79EF4
WeaponTable -> m_dwWeaponTable: ________________ 0x00000000
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00000000
Extra -> m_dwInput: ____________________________ 0x00000000
Extra -> m_dwGlobalVars: _______________________ 0x00000000
Extra -> m_dwGlowObject: _______________________ 0xB592C31C
Extra -> m_dwForceJump: ________________________ 0x00000000
Extra -> m_dwForceAttack: ______________________ 0x00000000
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
DT_CSPlayerResource : public DT_PlayerResource
|__m_iPing___________________________________________ -> 0x0AE4 ( void* )
|__m_iKills_________________________________________ -> 0x0BE8 ( void* )
  |__m_iAssists______________________________________ -> 0x0CEC ( void* )
   |__m_iDeaths______________________________________ -> 0x0DF0 ( void* )
    |__m_bConnected__________________________________ -> 0x0EF4 ( void* )
     |__m_iTeam______________________________________ -> 0x0F38 ( void* )
      |__m_iPendingTeam______________________________ -> 0x103C ( void* )
       |__m_bAlive___________________________________ -> 0x1140 ( void* )
        |__m_iHealth_________________________________ -> 0x1184 ( void* )
         |__m_iCoachingTeam__________________________ -> 0x1308 ( void* )
|__m_iPlayerC4_______________________________________ -> 0x161C ( int )
|__m_iPlayerVIP______________________________________ -> 0x1620 ( int )
|__m_bHostageAlive___________________________________ -> 0x163C ( void* )
|__m_isHostageFollowingSomeone______________________ -> 0x1648 ( void* )
  |__m_iHostageEntityIDs_____________________________ -> 0x1654 ( void* )
   |__m_bombsiteCenterA______________________________ -> 0x1624 ( Vec3 )
   |__m_bombsiteCenterB______________________________ -> 0x1630 ( Vec3 )
   |__m_hostageRescueX_______________________________ -> 0x1684 ( void* )
    |__m_hostageRescueY______________________________ -> 0x1694 ( void* )
     |__m_hostageRescueZ_____________________________ -> 0x16A4 ( void* )
      |__m_iMVPs_____________________________________ -> 0x16B4 ( void* )
       |__m_iArmor___________________________________ -> 0x183C ( void* )
        |__m_bHasHelmet______________________________ -> 0x17F9 ( void* )
         |__m_bHasDefuser____________________________ -> 0x17B8 ( void* )
          |__m_iScore________________________________ -> 0x1940 ( void* )
           |__m_iCompetitiveRanking__________________ -> 0x1A44 ( void* )
            |__m_iCompetitiveWins____________________ -> 0x1B48 ( void* )
             |__m_iCompetitiveRankType_______________ -> 0x1C4C ( void* )
              |__m_iCompTeammateColor________________ -> 0x1C90 ( void* )
               |__m_bControllingBot__________________ -> 0x1D94 ( void* )
                |__m_iControlledPlayer_______________ -> 0x1DD8 ( void* )
                 |__m_iControlledByPlayer____________ -> 0x1EDC ( void* )
                  |__m_iBotDifficulty________________ -> 0x4060 ( void* )
                   |__m_szClan_______________________ -> 0x4164 ( void* )
                    |__m_iTotalCashSpent_____________ -> 0x4574 ( void* )
                     |__m_iCashSpentThisRound________ -> 0x4678 ( void* )
                      |__m_nEndMatchNextMapVotes_____ -> 0x477C ( void* )
                       |__m_bEndMatchNextMapAllVoted_ -> 0x4880 ( int )
                       |__m_nActiveCoinRank__________ -> 0x4884 ( void* )
                        |__m_nMusicID________________ -> 0x4988 ( void* )
                         |__m_nPersonaDataPublicLevel -> 0x4AD0 ( void* )
                          |__m_nPersonaDataPublicCommendsLeader -> 0x4BD4 ( void* )
                           |__m_nPersonaDataPublicCommendsTeacher -> 0x4CD8 ( void* )
                            |__m_nPersonaDataPublicCommendsFriendly -> 0x4DDC ( void* )
DT_TEBeamPoints : public DT_BaseBeam
|__m_nModelIndex_____________________________________ -> 0x0010 ( int )
|__m_nHaloIndex______________________________________ -> 0x0014 ( int )
|__m_nStartFrame_____________________________________ -> 0x0018 ( int )
|__m_nFrameRate______________________________________ -> 0x001C ( int )
|__m_fLife___________________________________________ -> 0x0020 ( float )
|__m_fWidth__________________________________________ -> 0x0024 ( float )
|__m_fEndWidth_______________________________________ -> 0x0028 ( float )
|__m_nFadeLength_____________________________________ -> 0x002C ( int )
|__m_fAmplitude______________________________________ -> 0x0030 ( float )
|__m_nSpeed__________________________________________ -> 0x0044 ( int )
|__r_________________________________________________ -> 0x0034 ( int )
|__g_________________________________________________ -> 0x0038 ( int )
|__b_________________________________________________ -> 0x003C ( int )
|__a_________________________________________________ -> 0x0040 ( int )
|__m_nFlags__________________________________________ -> 0x0048 ( int )
|__m_vecStartPoint___________________________________ -> 0x004C ( Vec3 )
|__m_vecEndPoint_____________________________________ -> 0x0058 ( Vec3 )
DT_BaseAttributableItem : public DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
  |__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
  |__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
  |__m_nSolidType____________________________________ -> 0x033A ( int )
  |__m_usSolidFlags__________________________________ -> 0x0338 ( int )
  |__m_nSurroundType_________________________________ -> 0x0342 ( int )
  |__m_triggerBloat__________________________________ -> 0x033B ( int )
  |__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
  |__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
  |__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
  |__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
  |__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
  |__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
  |__m_bSpotted______________________________________ -> 0x0939 ( int )
  |__m_bSpottedBy____________________________________ -> 0x093A ( void* )
   |__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
    |__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
    |__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
    |__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
    |__m_flFadeScale_________________________________ -> 0x02F8 ( float )
    |__m_nMinCPULevel________________________________ -> 0x0984 ( int )
    |__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
    |__m_nMinGPULevel________________________________ -> 0x0986 ( int )
    |__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
    |__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
    |__m_flLastMadeNoiseTime_________________________ -> 0x0020 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
  |__m_bClientSideAnimation__________________________ -> 0x288C ( int )
  |__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
  |__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
  |__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
  |__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
  |__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
  |__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
  |__serveranimdata__________________________________ -> 0x0000 ( void* )
   |__m_flCycle______________________________________ -> 0x0A14 ( float )
   |__m_flFrozen_____________________________________ -> 0x26E8 ( float )
   |__m_ScaleType____________________________________ -> 0x273C ( int )
   |__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__m_AttributeManager________________________________ -> 0x2D70 ( void* )
|__m_hOuter_________________________________________ -> 0x2D8C ( int )
|__m_ProviderType___________________________________ -> 0x2D94 ( int )
|__m_iReapplyProvisionParity________________________ -> 0x2D88 ( int )
|__m_Item___________________________________________ -> 0x2DB0 ( void* )
  |__m_iItemDefinitionIndex__________________________ -> 0x2F88 ( int )
  |__m_iEntityLevel__________________________________ -> 0x2F90 ( int )
  |__m_iItemIDHigh___________________________________ -> 0x2FA0 ( int )
  |__m_iItemIDLow____________________________________ -> 0x2FA4 ( int )
  |__m_iAccountID____________________________________ -> 0x2FA8 ( int )
  |__m_iEntityQuality________________________________ -> 0x2F8C ( int )
  |__m_bInitialized__________________________________ -> 0x2FB4 ( int )
  |__m_szCustomName__________________________________ -> 0x301C ( char[ 161 ] )
  |__m_NetworkedDynamicAttributesForDemos____________ -> 0x3000 ( void* )
   |__m_Attributes___________________________________ -> 0x3000 ( void* )
    |__lengthproxy___________________________________ -> 0x3000 ( void* )
     |__lengthprop32_________________________________ -> 0x3000 ( int )
|__m_OriginalOwnerXuidLow___________________________ -> 0x3168 ( int )
|__m_OriginalOwnerXuidHigh__________________________ -> 0x316C ( int )
|__m_nFallbackPaintKit______________________________ -> 0x3170 ( int )
|__m_nFallbackSeed__________________________________ -> 0x3174 ( int )
|__m_flFallbackWear_________________________________ -> 0x3178 ( float )
|__m_nFallbackStatTrak______________________________ -> 0x317C ( int )
DT_ParticleSmokeGrenade : public DT_BaseParticleEntity, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
  |__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
  |__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
  |__m_nSolidType____________________________________ -> 0x033A ( int )
  |__m_usSolidFlags__________________________________ -> 0x0338 ( int )
  |__m_nSurroundType_________________________________ -> 0x0342 ( int )
  |__m_triggerBloat__________________________________ -> 0x033B ( int )
  |__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
  |__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
  |__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
  |__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
  |__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
  |__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
  |__m_bSpotted______________________________________ -> 0x0939 ( int )
  |__m_bSpottedBy____________________________________ -> 0x093A ( void* )
   |__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
    |__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
    |__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
    |__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
    |__m_flFadeScale_________________________________ -> 0x02F8 ( float )
    |__m_nMinCPULevel________________________________ -> 0x0984 ( int )
    |__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
    |__m_nMinGPULevel________________________________ -> 0x0986 ( int )
    |__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
    |__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
    |__m_flLastMadeNoiseTime_________________________ -> 0x0020 ( float )
|__m_flSpawnTime_____________________________________ -> 0x0AD4 ( float )
|__m_FadeStartTime___________________________________ -> 0x0AD8 ( float )
|__m_FadeEndTime_____________________________________ -> 0x0ADC ( float )
|__m_MinColor________________________________________ -> 0x0AE4 ( Vec3 )
|__m_MaxColor________________________________________ -> 0x0AF0 ( Vec3 )
|__m_CurrentStage____________________________________ -> 0x0AC4 ( int )
DT_TestTraceline
|__m_clrRender_______________________________________ -> 0x0070 ( int )
|__m_vecOrigin_______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation[0]__________________________________ -> 0x0128 ( float )
|__m_angRotation[1]__________________________________ -> 0x012C ( float )
|__m_angRotation[2]__________________________________ -> 0x0130 ( float )
|__moveparent________________________________________ -> 0x0144 ( int )
DT_TEBreakModel : public DT_BaseTempEntity

2

Re: CS-GO: Можете помочь обновить один скрипт

dmixxser Знакомый скрипт.
Это вх для КСГО. Проблема в том что он работат только на карте даст_2, так же он не отображает террористов.
Я Вас правильно понял?